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Euler tour lock-in problem in the rotor-router model: I choose pointers and you choose port numbers

机译:转子 - 路由器模型中的Euler tour锁定问题:我选择指针并选择端口号

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摘要

The rotor-router model, also called the Propp machine, was first considered as a deterministic alternative to the random walk. It is known that the route in an undirected graph G=(V,E), where |V|=n and |E|=m, adopted by an agent controlled by the rotor-router mechanism forms eventually an Euler tour based on arcs obtained via replacing each edge in G by two arcs with opposite direction. The process of ushering the agent to an Euler tour is referred to as the lock-in problem. In recent work [11] Yanovski et al. proved that independently of the initial configuration of the rotor-router mechanism in G the agent locks-in in time bounded by 2mD, where D is the diameter of G. In this paper we examine the dependence of the lock-in time on the initial configuration of the rotor-router mechanism. The case study is performed in the form of a game between a player intending to lock-in the agent in an Euler tour as quickly as possible and its adversary with the counter objective. First, we observe that in certain (easy) cases the lock-in can be achieved in time O(m). On the other hand we show that if adversary is solely responsible for the assignment of ports and pointers, the lock-in time Ω(m•D) can be enforced in any graph with m edges and diameter D. Furthermore, we show that if provides its own port numbering after the initial setup of pointers by , the complexity of the lock-in problem is bounded by O(m • min {logm,D}). We also propose a class of graphs in which the lock-in requires time Ω(m •logm). In the remaining two cases we show that the lock-in requires time Ω(m •D) in graphs with the worst-case topology. In addition, however, we present non-trivial classes of graphs with a large diameter in which the lock-in time is O(m). © 2009 Springer Berlin Heidelberg.
机译:转子-路由器模型(也称为Propp机器)首先被认为是随机游走的确定性替代方案。已知无向图G =(V,E)中的路径,其中| V | = n和| E | = m,由转子-路径机构控制的代理采用,最终形成了基于弧的欧拉行程通过用相反方向的两个圆弧替换G中的每个边获得。将座席引导到欧拉巡回演出的过程称为锁定问题。在最近的工作中[11] Yanovski等。证明了与G中的转子-路由器机构的初始配置无关,代理在2mD的时间内锁定在其中,其中D是G的直径。在本文中,我们研究了锁定时间对初始的依赖转子-路由器机构的配置。案例研究以打算尽快锁定欧拉巡回演出中的特工的玩家与具有反目标的对手之间的游戏形式进行。首先,我们观察到在某些(简单)情况下可以在时间O(m)内实现锁定。另一方面,我们表明,如果对手仅负责端口和指针的分配,则锁定时间Ω(m•D)可以在具有m个边和直径D的任何图中强制执行。此外,我们证明了如果指针的初始设置后,会提供自己的端口号,锁定问题的复杂性受O(m•min {logm,D})限制。我们还提出了一类图,其中锁定需要时间Ω(m•logm)。在其余两种情况下,我们表明在拓扑最坏的情况下,锁定需要时间Ω(m•D)。但是,此外,我们提出了具有大直径的非平凡类图,其中锁定时间为O(m)。 ©2009 Springer Berlin Heidelberg。

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